Why it could be useful - as you might know Blender has this feature "Face strength" which allows you to specify which face is more important in terms of adjusting normals and then Blender will take that face strength thing into account when you apply "Weighted Normal Modifier". ![]() ![]() Basically it undoes "Prepare for multimaterial".ģ) Update face strength vertex colors - colors all vertices by related face strength. If you won't use it then 3ds Max will create separate materials.Ģ) Remove unused materials - removes all unused materials from the selected objects. Why you might need it - it will allow to transfer all your materials to 3ds Max as ONE multimaterial with different indexes for the different objects. I've also added the version that contains some Extra Blender Tools which includes some other Blender tools you might find useful:ġ) Prepare for multimaterial - adds all selected materials to all selected objects. This is useful if you use FBX that loses hierarchy information and you want to preserve between Blender / 3ds max projects. You can also use this addon to save current Blender / 3ds max hierarchy, play around with it and take it back. It also has option to export 3ds max model hierarchy and import it as collections hierarchy in Blender. The problem you might met is when you export model from Blender to 3ds Max using fbx you lose all the collections hierarchy when you probably expect to preserve this hierarchy as layers. A question: would that kind of feature will be also useful for someone in Maya or some other software? Please let me know. If you have any problem with installing this addon, please contact me on either Discord or BlenderMarket - I'm one message away.
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